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23 Clever Game Ideas For Your Raffle Fundraiser

2014 October 13
by Raffle Tickets

23-clever-game-ideas

 

 

 

 

 

 

 

 

 

Dart Board Game

 

– Use a standard dartboard, hung on

a wide, hard surface about 6 feet high. Make sure the area

behind the dartboard is in a safe location. You will need a

table, large bucket or ticket tumbler and one roll of theater

tickets for small groups, or 2 rolls of tickets for large groups.

Players pay $5 for one dart or $10 for three darts, which they

will throw from a standing position 10 to 12 feet from the

dartboard. Draw a line for all to stand behind. After the

dart(s) are thrown, add up the total score. This is the number

of tickets the player gets to put in the bucket to be drawn for

the prize.

 

Queen for the Day

 

- This is great for an event size of 30 or

more – and a great way to sign up a Sponsor Member! This

needs to be done at the beginning of the event. You will need a

tiara – buy one, or you can make it with turkey feathers. Sell

tickets for $5 each. Draw the winner and crown her Queen for

the Day. She will wear the tiara all day, which will signify her

royalty status to the instructors and other players. The Queen

will be given the opportunity to be first at each class, first to be

served lunch, and treated specially for any other opportunity

available. At the end of the day, she will trade in her crown for a

special gift (pin, etc.). Provided the raffle has raised enough

money, she can be upgraded to a Sponsor Member and

receive the sponsor gift.

 

Reverse Raffle

 

- For a smaller crowd, add fun and

excitement by drawing tickets to eliminate players. Each

player may buy just one ticket for $5 or $10. As your number

is drawn, you sit down. The last ticket drawn is the winner. Be

sure to announce this before the drawing begins.

 

Turkey Shoot

 

- Take a large displaying turkey that is a

clinging window decoration and place it between two sheets

of clear Plexiglass (about 24 inches high x 18 inches wide).

The size of the Plexiglass will depend upon the size of the

turkey window decoration. Circle areas on the turkey and

indicate various numbers in those areas which will be the

number of tickets ladies receive for hitting the turkey in those

areas. Shoot at the turkey using a dart gun with foam darts.

Charge $5 for two rounds.

 

Card Draw

 

- You will need one or two decks of cards.

Remove all face cards and numbered cards 2, 3 and 4.

Leave both jokers in the deck. Charge $5 a pull or three

pulls for $10, depending on the raffle. If you have bigger

donated items, charge $10 a pull or three pulls for $20.

When a player draws a card, that is how many raffle tickets

she gets, (i.e. she draws an 8 she gets eight tickets).

Jokers are worth 20 tickets. Draw the winner.

 

Coaster Game

 

- Divide a board into 12 square sections,

numbering each square with a number from 1 to 12. You

will also need a set of dice and 12 coasters. Decorate the

coasters with an NWTF sticker on one outside. Charge $10

to play. The player rolls the dice and uses the coasters to

cover the two numbers on the dice or their total. (Example:

A 5 is rolled on one die and a 6 on the other. The player

can cover either the 5 or 6 on the board, or cover the 11).

The same player continues rolling the dice as long as she

can cover at least one number previously uncovered

number on the board. The turn ends when she rolls the

dice and all the numbers displayed are already covered.

Give one raffle ticket for each coaster on the board. If a

player covers the WHOLE board, which is rare, they get 25

tickets. Draw the winner.

 

Heads or Tails

 

- Charge $10 to play for a raffle item

such as a gun. Ladies gather in a line facing the audience.

In the first round, the players determine if they are going to

be ‘Heads’ or ‘Tails’ by placing their hands on their head or

their tail. Players must keep their hands in those positions

and cannot change after they have made the initial

decision. Choose a volunteer to flip a coin. If the coin lands

on ‘Heads’ all those who chose ‘Tails’ are out of the game

and must sit down. The next round begins with those that

remain choosing ‘Heads’ or ‘Tails’ again. This continues

until one person remains. This person wins the raffle.

 

Wheel of Fortune

 

– This game requires a Wheel of

Fortune that may be available to you from your regional

director. Charge $5 for one spin or $10 for three spins. The

number the wheel lands on corresponds with the number of

tickets awarded. Tickets are dropped in a bucket for raffle

price. Draw the winner.

 

Possum Toss

 

– Have numbered squares set in a grid

about 15 to 20 feet from the tosser. Charge $5 for one

possum or $10 for three possums. The player throws the

stuffed possum at the squares. The number the critter lands

on — it must be touching a number to count — is the

number of tickets won. Draw the winner.

 

Pluck-a-Turkey

 

– Use a turkey decoy with holes drilled

in it and raffle tickets with various dollar amounts for the

ticket cost and some tickets with “free” on them.

 

Turkey Bingo

 

– A “Bingo” card is drawn up on poster

board with “Turkey” across the top and “Bingo” down the

side, or vice versa. The squares are sold off at whatever

price is decided upon; usually the price depends on the

prize. Donated items are preferred for a better bottom line. A

letter is drawn from the “bingo” hat and then a letter from the

“turkey” hat. Whoever has their name on that square wins.

Multiple prizes will cause multiple winners.

 

Card Raffle

 

– Decks of cards are sold at either $5 or $10

per card. When you sell a card, tear the card in half; the buyer

gets one half and the other half goes in a hat. The prize goes to

the person holding the other half of the card that is drawn.

 

General Raffle

 

– Put together raffle packages of

different items. Place buckets in front of each package. Sell

raffle ticket packs ($25 or $50). Players put their raffle

tickets in the bucket for the items they wish to win. Use

regular theater tickets so not to limit sales. Suggested ticket

prices: one for $5, three for $10 or nine for $20, or you can

offer a wingspan for $20.

 

Egg Toss

 

– You start with 12 dozen (144) eggs. Four

dozen eggs will need to be boiled. Spray paint or color all

eggs to hide which eggs have been boiled. You will need to

set up your backdrop with plastic under it to help make the

clean up a little easier. Sell the eggs, one for $2 or three for

$5. Once the player touches an egg they have to buy it. Have

the player throw the egg at the backdrop; if the egg is boiled

they get their name in a hat. When 48 names are in the hat,

draw a name and that person wins the prize.

 

Pick-A-Pop

 

– Using candy suckers, color-code the

bottoms of the sucker sticks. Decorate your board and

place suckers into a Styrofoam board. Sell the suckers, one

for $2 or three for $5. The color code will tell you how many

times they get their name in the hat. When all the suckers

are sold, draw a name and that person wins.

 

Roll the Dice

 

– Place a carpet on the table or the floor.

A guard at the end of the carpet is needed to keep the dice

on the carpet. Sell one roll of the dice for $2 or three rolls

for $5 The total number of the dice is the number of times

they get their name in the hat. Any doubles receive double

the amount of times their name is in the hat. Draw the

winning name from the hat.

 

The Dart Game

 

– Blow up enough balloons to fill your

board and extra for replacements. Pre-cut small pieces of

paper, numbered 1 through 20, for your board. Place the

balloon and a number on the board so the balloon covers the

number. Pop the balloon with darts, one try for $2 or three

tries for $5. The number behind the balloon popped is how

many times you get your name in the hat. Draw a winner from

the hat.

 

Wing Span

 

– You will need a small table, lots of tickets

and a bucket. The player stretches out a line of tickets

between their hands as far as their arm span, one stretch

for $5. That will be the tickets they will receive.

 

High/Low Card game

 

– Draw three rows of card outlines

on a foam board or poster board and decorate. Write inside

the first card outline “1 ticket” then every three or four spaces

increase the number of tickets they win if they get to that point.

To win that spot’s number of tickets they have to guess

correctly if the card is higher or lower before you play it. If

there is a match, the card is played over. On the very last

outline put “1 wingspan of tickets.” You can have one good

prize or a bucket raffle for the tickets.

 

Mystery Gifts

 

– Collect small or medium boxes from gift

stores or a box manufacturer. Collect a number of small

donated items such as key chains, coozies, T-shirts, caps,

fishing lures, etc. In each box put a gift and raffle tickets, with

fewer raffle tickets for better gifts. (Example: T-shirt + one or

two tickets, key chain + five tickets) In two or more boxes put

no gifts but 10 tickets. Wrap all boxes in a variety of paper.

Stack boxes on a table with a few nice donated prizes or a

gun. Charge $10 per box. Players cannot pick up or shake

boxes. Boxes should not be opened until the end of the day.

Have a mass gift opening and let the ladies put their tickets in

the raffle buckets. If you have 30 boxes you can make $300 or

$600 if you charge $20 per box. It would depend on the prize

 

Mystery Live Auction

 

– pick one or two of your nice

donated items, non-hunting related if possible. Have one

committee member wrap the item/items. Give the ladies a

hint before the live auction that the prize is a non-hunting

item valued at least $25 or more. Let the bidding begin!

Taking time to wrap the item especially nice (i.e., lots of

ribbon, pretty paper, etc.) helps with the bidding.

 

Minnow/Bobber Races

 

– make two to four racetracks

using rain gutter material. Cap off the ends and seal with

caulk. Draw a finish line with permanent marker at the end of

each gutter, and then fill with fresh, non-chlorinated water.

Each player will buy a race(s) (e.g., one race for $3 or two

races for $5). Give each player a minnow/bobber and a

straw. When you say, “GO,” all racers dump their minnow/

bobber into the gutter. They use a straw to blow on the top of

the water to make their minnow/bobber cross the finish line.

The winner gets five tickets and each loser still gets one

ticket in the bucket for the prize(s) offered.

 

Duck Pond Raffle

 

– Purchase three dozen rubber

ducks, a 28-quart clear storage bin and one roll of

double-sided theater tickets. Mark the duck’s bottoms with

a permanent marker as follows:

9 ducks with a # 2

7 ducks with a # 4

6 ducks with a # 6

5 ducks with a # 8

5 ducks with a # 10

4 ducks with a # 20

This equals 36 ducks and 252 tickets. Place three to four

gallons of water in the bin and put the ducks in the water.

Players pay $5 to pick a duck from the water. They get the

number of tickets indicated on the bottom of the duck. Their

tickets will go toward the prize for the game. Draw the winner.

 

 

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