23 Clever Game Ideas For Your Raffle Fundraiser
Dart Board Game
– Use a standard dartboard, hung on
a wide, hard surface about 6 feet high. Make sure the area
behind the dartboard is in a safe location. You will need a
table, large bucket or ticket tumbler and one roll of theater
tickets for small groups, or 2 rolls of tickets for large groups.
Players pay $5 for one dart or $10 for three darts, which they
will throw from a standing position 10 to 12 feet from the
dartboard. Draw a line for all to stand behind. After the
dart(s) are thrown, add up the total score. This is the number
of tickets the player gets to put in the bucket to be drawn for
Queen for the Day
- This is great for an event size of 30 or
more – and a great way to sign up a Sponsor Member! This
needs to be done at the beginning of the event. You will need a
tiara – buy one, or you can make it with turkey feathers. Sell
tickets for $5 each. Draw the winner and crown her Queen for
the Day. She will wear the tiara all day, which will signify her
royalty status to the instructors and other players. The Queen
will be given the opportunity to be first at each class, first to be
served lunch, and treated specially for any other opportunity
available. At the end of the day, she will trade in her crown for a
special gift (pin, etc.). Provided the raffle has raised enough
money, she can be upgraded to a Sponsor Member and
receive the sponsor gift.
- For a smaller crowd, add fun and
excitement by drawing tickets to eliminate players. Each
player may buy just one ticket for $5 or $10. As your number
is drawn, you sit down. The last ticket drawn is the winner. Be
sure to announce this before the drawing begins.
- Take a large displaying turkey that is a
clinging window decoration and place it between two sheets
of clear Plexiglass (about 24 inches high x 18 inches wide).
The size of the Plexiglass will depend upon the size of the
turkey window decoration. Circle areas on the turkey and
indicate various numbers in those areas which will be the
number of tickets ladies receive for hitting the turkey in those
areas. Shoot at the turkey using a dart gun with foam darts.
Charge $5 for two rounds.
- You will need one or two decks of cards.
Remove all face cards and numbered cards 2, 3 and 4.
Leave both jokers in the deck. Charge $5 a pull or three
pulls for $10, depending on the raffle. If you have bigger
donated items, charge $10 a pull or three pulls for $20.
When a player draws a card, that is how many raffle tickets
she gets, (i.e. she draws an 8 she gets eight tickets).
Jokers are worth 20 tickets. Draw the winner.
- Divide a board into 12 square sections,
numbering each square with a number from 1 to 12. You
will also need a set of dice and 12 coasters. Decorate the
coasters with an NWTF sticker on one outside. Charge $10
to play. The player rolls the dice and uses the coasters to
cover the two numbers on the dice or their total. (Example:
A 5 is rolled on one die and a 6 on the other. The player
can cover either the 5 or 6 on the board, or cover the 11).
The same player continues rolling the dice as long as she
can cover at least one number previously uncovered
number on the board. The turn ends when she rolls the
dice and all the numbers displayed are already covered.
Give one raffle ticket for each coaster on the board. If a
player covers the WHOLE board, which is rare, they get 25
tickets. Draw the winner.
Heads or Tails
- Charge $10 to play for a raffle item
such as a gun. Ladies gather in a line facing the audience.
In the first round, the players determine if they are going to
be ‘Heads’ or ‘Tails’ by placing their hands on their head or
their tail. Players must keep their hands in those positions
and cannot change after they have made the initial
decision. Choose a volunteer to flip a coin. If the coin lands
on ‘Heads’ all those who chose ‘Tails’ are out of the game
and must sit down. The next round begins with those that
remain choosing ‘Heads’ or ‘Tails’ again. This continues
until one person remains. This person wins the raffle.
Wheel of Fortune
– This game requires a Wheel of
Fortune that may be available to you from your regional
director. Charge $5 for one spin or $10 for three spins. The
number the wheel lands on corresponds with the number of
tickets awarded. Tickets are dropped in a bucket for raffle
price. Draw the winner.
– Have numbered squares set in a grid
about 15 to 20 feet from the tosser. Charge $5 for one
possum or $10 for three possums. The player throws the
stuffed possum at the squares. The number the critter lands
on — it must be touching a number to count — is the
number of tickets won. Draw the winner.
– Use a turkey decoy with holes drilled
in it and raffle tickets with various dollar amounts for the
ticket cost and some tickets with “free” on them.
– A “Bingo” card is drawn up on poster
board with “Turkey” across the top and “Bingo” down the
side, or vice versa. The squares are sold off at whatever
price is decided upon; usually the price depends on the
prize. Donated items are preferred for a better bottom line. A
letter is drawn from the “bingo” hat and then a letter from the
“turkey” hat. Whoever has their name on that square wins.
Multiple prizes will cause multiple winners.
– Decks of cards are sold at either $5 or $10
per card. When you sell a card, tear the card in half; the buyer
gets one half and the other half goes in a hat. The prize goes to
the person holding the other half of the card that is drawn.
– Put together raffle packages of
different items. Place buckets in front of each package. Sell
raffle ticket packs ($25 or $50). Players put their raffle
tickets in the bucket for the items they wish to win. Use
regular theater tickets so not to limit sales. Suggested ticket
prices: one for $5, three for $10 or nine for $20, or you can
offer a wingspan for $20.
– You start with 12 dozen (144) eggs. Four
dozen eggs will need to be boiled. Spray paint or color all
eggs to hide which eggs have been boiled. You will need to
set up your backdrop with plastic under it to help make the
clean up a little easier. Sell the eggs, one for $2 or three for
$5. Once the player touches an egg they have to buy it. Have
the player throw the egg at the backdrop; if the egg is boiled
they get their name in a hat. When 48 names are in the hat,
draw a name and that person wins the prize.
– Using candy suckers, color-code the
bottoms of the sucker sticks. Decorate your board and
place suckers into a Styrofoam board. Sell the suckers, one
for $2 or three for $5. The color code will tell you how many
times they get their name in the hat. When all the suckers
are sold, draw a name and that person wins.
Roll the Dice
– Place a carpet on the table or the floor.
A guard at the end of the carpet is needed to keep the dice
on the carpet. Sell one roll of the dice for $2 or three rolls
for $5 The total number of the dice is the number of times
they get their name in the hat. Any doubles receive double
the amount of times their name is in the hat. Draw the
winning name from the hat.
The Dart Game
– Blow up enough balloons to fill your
board and extra for replacements. Pre-cut small pieces of
paper, numbered 1 through 20, for your board. Place the
balloon and a number on the board so the balloon covers the
number. Pop the balloon with darts, one try for $2 or three
tries for $5. The number behind the balloon popped is how
many times you get your name in the hat. Draw a winner from
– You will need a small table, lots of tickets
and a bucket. The player stretches out a line of tickets
between their hands as far as their arm span, one stretch
for $5. That will be the tickets they will receive.
High/Low Card game
– Draw three rows of card outlines
on a foam board or poster board and decorate. Write inside
the first card outline “1 ticket” then every three or four spaces
increase the number of tickets they win if they get to that point.
To win that spot’s number of tickets they have to guess
correctly if the card is higher or lower before you play it. If
there is a match, the card is played over. On the very last
outline put “1 wingspan of tickets.” You can have one good
prize or a bucket raffle for the tickets.
– Collect small or medium boxes from gift
stores or a box manufacturer. Collect a number of small
donated items such as key chains, coozies, T-shirts, caps,
fishing lures, etc. In each box put a gift and raffle tickets, with
fewer raffle tickets for better gifts. (Example: T-shirt + one or
two tickets, key chain + five tickets) In two or more boxes put
no gifts but 10 tickets. Wrap all boxes in a variety of paper.
Stack boxes on a table with a few nice donated prizes or a
gun. Charge $10 per box. Players cannot pick up or shake
boxes. Boxes should not be opened until the end of the day.
Have a mass gift opening and let the ladies put their tickets in
the raffle buckets. If you have 30 boxes you can make $300 or
$600 if you charge $20 per box. It would depend on the prize
Mystery Live Auction
– pick one or two of your nice
donated items, non-hunting related if possible. Have one
committee member wrap the item/items. Give the ladies a
hint before the live auction that the prize is a non-hunting
item valued at least $25 or more. Let the bidding begin!
Taking time to wrap the item especially nice (i.e., lots of
ribbon, pretty paper, etc.) helps with the bidding.
– make two to four racetracks
using rain gutter material. Cap off the ends and seal with
caulk. Draw a finish line with permanent marker at the end of
each gutter, and then fill with fresh, non-chlorinated water.
Each player will buy a race(s) (e.g., one race for $3 or two
races for $5). Give each player a minnow/bobber and a
straw. When you say, “GO,” all racers dump their minnow/
bobber into the gutter. They use a straw to blow on the top of
the water to make their minnow/bobber cross the finish line.
The winner gets five tickets and each loser still gets one
ticket in the bucket for the prize(s) offered.
Duck Pond Raffle
– Purchase three dozen rubber
ducks, a 28-quart clear storage bin and one roll of
double-sided theater tickets. Mark the duck’s bottoms with
a permanent marker as follows:
9 ducks with a # 2
7 ducks with a # 4
6 ducks with a # 6
5 ducks with a # 8
5 ducks with a # 10
4 ducks with a # 20
This equals 36 ducks and 252 tickets. Place three to four
gallons of water in the bin and put the ducks in the water.
Players pay $5 to pick a duck from the water. They get the
number of tickets indicated on the bottom of the duck. Their
tickets will go toward the prize for the game. Draw the winner.